Continuing the trend of having seasonal animation ideas, I repurposed the body of my skeleton self into a normal(ish) looking animated version of myself.
This one took quite a bit longer than the halloween video, mostly due to figuring out how to tackle more complex problems. The hair of my character had to be rethought because the 2D depiction of it wouldn't work in 3D.
I also had to research how fire simulation works in Blender and although the end result is serviceable, the actual simulation behind it is quite crude and basic.